using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class HudController : MonoBehaviour { public TextMeshProUGUI scoreText; public GameObject destinationBox; public TextMeshProUGUI destinationText; public GameObject directionsBox; public TextMeshProUGUI directionsText; public GameObject locationBox; public TextMeshProUGUI locationText; private PlayerController player; // Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent(); } // Update is called once per frame void Update() { scoreText.text = player.score.ToString(); if (player.destination) { destinationBox.SetActive(true); directionsBox.SetActive(true); } else { destinationBox.SetActive(false); directionsBox.SetActive(false); } } }