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19 lines
441 B
GLSL
19 lines
441 B
GLSL
#version 450
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layout(location = 0) in vec2 v_Uv;
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layout(location = 0) out vec4 o_Target;
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layout(set = 1, binding = 0) uniform RepeatMaterial {
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vec4 Color;
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};
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layout(set = 1, binding = 1) uniform texture2D RepeatMaterial_texture;
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layout(set = 1, binding = 2) uniform sampler RepeatMaterial_sampler;
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void main() {
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o_Target = Color * texture(sampler2D(RepeatMaterial_texture, RepeatMaterial_sampler), v_Uv);
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}
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// vim: set ft=glsl:
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